One of the first actual games I made with Unity. It was a group project for Becker College's Intro to Game Design final project, but in practice I ended up doing everything except the main character's animation frames (and even then, I had to adjust the sprite sheet to correct jittering).
A fairly simple game, but I tried my best to see what I could do with it. One of the first things I wanted to try was parallax. Working with a 3D program made it so much easier to have tons of layers of background:
...and I wanted to take advantage of that to make it feel cool when you climb the ruins and pierce the canopy of the jungle:
I also worked out how to give the player a variable jump height based on how long the button is held, the ability to cut vines with the sword, and made a simple puzzle using falling blocks.